package com.sylli.oeuf.server.game.logic.action;

import com.sylli.oeuf.server.game.logic.ActionProduct;
import com.sylli.oeuf.server.game.logic.BattleActor;
import com.sylli.oeuf.server.object.transferable.StatTO;

public class StatusModifier extends ActionProduct {
	
	private StatTO modValue;
	
	public StatusModifier(BattleActor source, BattleActor target, StatTO status) {
		super(source, target);
		this.modValue = status;
	}

	public StatTO getModValue() {
		return modValue;
	}

	public void setModValue(StatTO modValue) {
		this.modValue = modValue;
	}

}
